AM2forever
2004-02-16 15:24:28 UTC
saw this on Beyond3D
PowerVR Series 5 specs. supposedly anyway.
quote:
--------------------------------------------------------------------------------
# Max Texture Height 4096 px
# Max Texture Width 4096 px
# Max Active Hardware Lights 8
# Max Texture Blending Stages 8
# Textures In Single Pass 16
# Fixed Function
# Max Texture Coordinates 8
# Max Vertex Blend Matrices 98
# Pixel Shader Version 3.0
# Vertex Shader Version 3.0
# DirectX Version Hardware Support 9.0C
# Max User Clipping Planes 8
# Memory And Core Clock 375 MHz synchro
# VGA Core Codename PowerVR S5A2
# Total Local Video Memory 256 MB
# Total Local Texture Memory 254 MB
# Max AGP Memory 256 MB
# Rendering Bit Depths 16, 32
# Z-Buffer Bit Depths 16
# Direct3D Device Features
# Additive Texture Blending Supported
# AGP Texturing Supported
# Anisotropic Filtering Supported
# Bilinear Filtering Supported
# Cubic Environment Mapping Supported
# Cubic Filtering Supported
# Decal-Alpha Texture Blending Supported
# Decal Texture Blending Supported
# Directional Lights Supported
# DirectX Texture Compression Supported
# DirectX Volumetric Texture Compression Supported
# Dithering Supported
# Dot3 Texture Blending Supported
# Dynamic Textures Not Supported
# Edge Antialiasing Supported
# Environmental Bump Mapping Supported
# Environmental Bump Mapping + Luminance Supported
# Factor Alpha Blending Supported
# Geometric Hidden-Surface Removal Supported
# Guard Band Supported
# Hardware Scene Rasterization Supported
# Hardware Transform & Lighting Supported
# Legacy Depth Bias Supported
# Mipmap LOD Bias Adjustments Supported
# Mipmapped Cube Textures Supported
# Mipmapped Volume Textures Supported
# Modulate-Alpha Texture Blending Supported
# Modulate Texture Blending Supported
# Non-Square Textures Supported
# N-Patches Supported
# Perspective Texture Correction Supported
# Point Lights Supported
# Point Sampling Supported
# Projective Textures Supported
# Quintic Bezier Curves & B-Splines Not Supported
# Range-Based Fog Supported
# Rectangular & Triangular Patches Not Supported
# Rendering In Windowed Mode Supported
# Scissor Test Supported
# Slope-Scale Based Depth Bias Supported
# Specular Flat Shading Supported
# Specular Gouraud Shading Supported
# Specular Phong Shading Supported
# Spherical Mapping Supported
# Spot Lights Supported
# Stencil Buffers Supported
# Sub-Pixel Accuracy Supported
# Table Fog Supported
# Texture Alpha Blending Supported
# Texture Clamping Supported
# Texture Mirroring Supported
# Texture Transparency Supported
# Texture Wrapping Supported
# Triangle Culling Not Supported
# Trilinear Filtering Supported
# Two-Sided Stencil Test Supported
# Vertex Alpha Blending Supported
# Vertex Tweening Supported
# Volume Textures Supported
# Z-Bias Supported
# Z-Test Supported
# W-Buffering Supported
# Z-Based Fog Supported
# Vertex Fog Supported
# W-Based Fog Supported
--------------------------------------------------------------------------------
Series 4 was cancelled.
Series 3 was called KYRO (I, II)
Series 2 was in Dreamcast, NAOMI, Neon250, NAOMI 2
Series 1 was the first two PC chip, PCX1, PCX2
I wanted Sega to build the sucessor to Dreamcast around PowerVR Series
5 or even Series 6. maybe one day when Sega recovers its strength, it
and Sammy
(perhaps with SNK/Playmore as well) will make a new home videogame
machine....
PowerVR Series 5 specs. supposedly anyway.
quote:
--------------------------------------------------------------------------------
# Max Texture Height 4096 px
# Max Texture Width 4096 px
# Max Active Hardware Lights 8
# Max Texture Blending Stages 8
# Textures In Single Pass 16
# Fixed Function
# Max Texture Coordinates 8
# Max Vertex Blend Matrices 98
# Pixel Shader Version 3.0
# Vertex Shader Version 3.0
# DirectX Version Hardware Support 9.0C
# Max User Clipping Planes 8
# Memory And Core Clock 375 MHz synchro
# VGA Core Codename PowerVR S5A2
# Total Local Video Memory 256 MB
# Total Local Texture Memory 254 MB
# Max AGP Memory 256 MB
# Rendering Bit Depths 16, 32
# Z-Buffer Bit Depths 16
# Direct3D Device Features
# Additive Texture Blending Supported
# AGP Texturing Supported
# Anisotropic Filtering Supported
# Bilinear Filtering Supported
# Cubic Environment Mapping Supported
# Cubic Filtering Supported
# Decal-Alpha Texture Blending Supported
# Decal Texture Blending Supported
# Directional Lights Supported
# DirectX Texture Compression Supported
# DirectX Volumetric Texture Compression Supported
# Dithering Supported
# Dot3 Texture Blending Supported
# Dynamic Textures Not Supported
# Edge Antialiasing Supported
# Environmental Bump Mapping Supported
# Environmental Bump Mapping + Luminance Supported
# Factor Alpha Blending Supported
# Geometric Hidden-Surface Removal Supported
# Guard Band Supported
# Hardware Scene Rasterization Supported
# Hardware Transform & Lighting Supported
# Legacy Depth Bias Supported
# Mipmap LOD Bias Adjustments Supported
# Mipmapped Cube Textures Supported
# Mipmapped Volume Textures Supported
# Modulate-Alpha Texture Blending Supported
# Modulate Texture Blending Supported
# Non-Square Textures Supported
# N-Patches Supported
# Perspective Texture Correction Supported
# Point Lights Supported
# Point Sampling Supported
# Projective Textures Supported
# Quintic Bezier Curves & B-Splines Not Supported
# Range-Based Fog Supported
# Rectangular & Triangular Patches Not Supported
# Rendering In Windowed Mode Supported
# Scissor Test Supported
# Slope-Scale Based Depth Bias Supported
# Specular Flat Shading Supported
# Specular Gouraud Shading Supported
# Specular Phong Shading Supported
# Spherical Mapping Supported
# Spot Lights Supported
# Stencil Buffers Supported
# Sub-Pixel Accuracy Supported
# Table Fog Supported
# Texture Alpha Blending Supported
# Texture Clamping Supported
# Texture Mirroring Supported
# Texture Transparency Supported
# Texture Wrapping Supported
# Triangle Culling Not Supported
# Trilinear Filtering Supported
# Two-Sided Stencil Test Supported
# Vertex Alpha Blending Supported
# Vertex Tweening Supported
# Volume Textures Supported
# Z-Bias Supported
# Z-Test Supported
# W-Buffering Supported
# Z-Based Fog Supported
# Vertex Fog Supported
# W-Based Fog Supported
--------------------------------------------------------------------------------
Series 4 was cancelled.
Series 3 was called KYRO (I, II)
Series 2 was in Dreamcast, NAOMI, Neon250, NAOMI 2
Series 1 was the first two PC chip, PCX1, PCX2
I wanted Sega to build the sucessor to Dreamcast around PowerVR Series
5 or even Series 6. maybe one day when Sega recovers its strength, it
and Sammy
(perhaps with SNK/Playmore as well) will make a new home videogame
machine....